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Archive for the 'Enteractivity' Category

Honest : Our Generation

Our Generation is a unique brand that supports children’s development in positive take charge manner, such as helping families learn to recycle, holding bake sales to support charities, and promoting literacy.

Honest helped create a site where a girl can weigh in on issues that are important to her. Or spend hours creating the next new look for a fashion-forward doll. Or crafting a heart that will represent her story on a Wall of Hearts that represents the story of her entire generation. (Who knows, her heart may even end up on Our Generation packaging.

Constant brand and user involvement allow the site to change and grow. Almost every aspect of the site is controlled through a back-end content management system (CMS). From updating products to approving user generated art, the CMS gives the brand managers complete control. The site utilizes a perfect blend of fun and product information to express the Our Generation story.

View the site at http://ogdolls.com/


Aarra Agency
: Honest
Client: Our Generation

Honest : Ready Player One

Honest worked with Random House to launch this amazing new book by first time author Ernest Cline (screenwriter of Fanboys). At once wildly original and stuffed with irresistible nostalgia, READY PLAYER ONE is a spectacularly genre-busting, ambitious, and charming debut—part quest novel, part love story, and part virtual space opera set in a universe where spell-slinging mages battle giant Japanese robots, entire planets are inspired by Blade Runner, and flying DeLoreans achieve light speed.

Honest were tasked with creating an online campaign that would both speak to the audience that would naturally gravitate to a book about video games and pop culture, as well as a broader audience that would be drawn to the epic journey that the character goes through.

For more information visit http://stayhonest.com/work/video/ready-player-one/


Aarra Agency
: Honest
Client: Random House

Uncorked Studios : Sprint Center

Remember when people would hold up cigarette lighters at concerts? Now in its place is the mobile phone in every pocket waiting to be lit up. As part of Sprint’s All Together Now campaign, Goodby, Silverstein & Partners worked with Uncorked Studios to develop a mobile website that could take advantage of this and provide fans with a set of “cheer tools” concerts and sporting events as well. The mobile tools included foam fingers, team colors, air-horns, and of course the cigarette lighter.

The site was built to achieve device support for as many users in attendance as possible, so after deliberation, they ditched the swiping and sliding interface compatible with newer devices and opted for a sleek streamlined site with straight-forward access. Mobile video plays a big role in this project as well, and required Uncorked to creatively implement video playback in multiple different ways.

View the mobile website (Best viewed on a mobile device)

 

Aarra Agency: Uncorked Studios
Client: Sprint
Ad Agency: Goodby, Silverstein and Partners

Potion : NOVIY Interactive Restaurant

Cast in solid concrete, the 20 interactive tables and 40 foot interactive bar, exist at the center of the NOVIY experience. An experience that looks to take dining to the next level of interactivity and fun. The tables and bar are one of four interactive installations at the center of this 2,500 square foot restaurant and lounge located in Moscow.

The tables are 100% interactive, combining games, ordering food/drink, messaging other guests and a host of other secrets and fun activities. In fact, as the meal transpires, the tables begin to evolve, showing cracks, fissures and other subtle touches of nature, giving a unique experience every time.

It’s a groundbreaking installation that looks to not only bring beauty and entertainment to the dinner table, but to also provide a large dose of social fun and exploration.

Aarra Agency: Potion
Client: NOVIY

Minivegas : Twitter Visualizer for F5



For the 2011 F5 festival, Minivegas created an interactive installation that visualized the F5 twitter feed into abstract shapes and the F5 logo. They also created a soundresponsive version that played during the Tanya Morgan performance.

The festival has a celebratory, party-like theme, so Minivegas chose to create some magic confetti – little squares of coloured paper that would dance, float and fly around to form various shapes. Initially they would trace the outline of the F5 logo, but they also wanted to involve the audience.

Festival-goers tweeted their messages and pictures with a certain hashtag, so that the software could pick these up and incorporate them into the display. Minivegas then deconstructed the submitted images into large numbers of coloured pieces by looking for edge points and then creating a mesh of polygons using Delaunay or Voronoi subdivison. Each piece would pick up a strong colour from the underlying image, so that when settled, the confetti would form a mosaic of the image. Text-only tweets were displayed by arranging multi-coloured pieces to follow the contours of a font.

Aarra Agency: Minivegas
Client: F5

rehabstudio : Virtual Choir 2.0



rehabstudio directed and produced the digital campaign and promo for Eric Whitacre’s ‘Sleep’ featuring the record-breaking Virtual Choir 2.0, the world’s largest online choir.

After the success of Virtual Choir 1.0 everyone knew 2.0 would be huge, but the response far exceeded expectations with over 2051 entries from 58 countries around the globe submitting their part of Eric Whitacre’s ‘Sleep’.

Read more »

Honest : Fruit by the Foot Replacements

Aarra partner Honest has redefined sticky media, and gotten some on their fingers in the process.

Working with Publics Modem, Honest produced and directed a series of short films for Fruit by the Foot, featuring everything from wildlife to a full cheerleading uniform handcrafted out of the fruity snack (the latter complete with pompoms).

To house the campaign, Honest also designed a new website top-to-bottom, including a custom typeface. The interactive experience keeps visitors clicking with videos, games, and even a function to replace the entire Internet with Fruit by the Foot.

Honest’s award-winning studio eats unconventional content for breakfast (or an afterschool snack), but still, this had to be different.

Client : Fruit by the Foot

Aarra Agency : Honest

Partner Agency : Publicis Modem

Potion : VMSD Editor’s Choice Award

Many congrats to Aarra partner Potion for taking home yet another award, this time from Visual Merchandising and Store Display Magazine.

The Editor’s Choice Award honors their state-of-the-art retail shoe display concept. Customers find women’s shoes arranged on a low-lying table, each surrounded by an interactive spotlight. Lift a shoe, and the spotlight is replaced by a cascade of digital information, including comments from other shoppers, photos of the shoe being modeled, sizing and styling information, the works.

The rich, playful display attracts other shoppers to explore each of the shoes and their corresponding visual effects. “So far, the digital retail experience and the physical retail experience have lived in separate worlds,” says Potion co-founder Jared Schiffman. “Our interactive retail display merges these two worlds into one.”

Founded by graduates of the MIT Media Laboratory, the interactive shoe display is only one of the many technological wonders Potion has concocted over the years. Check out the project and their other award-winning breakthroughs here.

SilkTricky : Bank Run iPhone Game + Interactive Movie

BankRun

Along with the news of joining the Aarra roster, SilkTricky is also releasing their latest “transmedia” interactive experience called Bank Run.

Bank Run is the combination of a unique online interactive experience plus iPhone game.

There are two parts to Bank Run.

Part one
Online :  Bank Run Game

Players are able to watch and interact with the storyline by making key decisions for your character, Evan. In addition to these decision points, there is an additional level of gameplay in the online version that we call “playable moments.” You’ll have to react quickly and use your keyboard to help your character survive. At the end of part one, you’ll get to a cliff hanger which will prompt to you continue your adventure on your iphone with Part 2.

Part Two
iPhone App :  iTunes Store

The iPhone game has two different kinds of shooter games, a 2-d side scrolling game and an over the shoulder shooter. As you beat each level of the iphone game, more and more of the story is revealed to you until you get to the end. After the final scene, players are given a secret code that allows them to go back online, enter the code and see a bonus scene. There’s also an infinite arcade mode for added playability.

Watch the Trailer.

Let us know what you think and be sure to check out Bank Run.

SilkTricky : The Making of Bank Run

Bank Run Game

We did a Q&A with Lynn Lund, the Executive Producer over at SilkTricky to get a more in-depth look at the story behind and making of Bank Run.

Why did you guys decide to make BankRun?
We wanted to make Bank Run because we’re passionate about advancing the way people watch and interact with movies. Our first project, The Outbreak had a really nice following. We loved doing it and finally had some time to devote to another transmedia project.

Having spent many years in the interactive industry, we were fortunate to be able to work on a lot of very cool and innovative projects for our clients. But like many small groups of creatives, we wanted to make something for ourselves that doesn’t always come by way of a client project. We also felt that in going forward and executing this, we could show future clients a better model of how this medium works and open their minds to new concepts in the entertainment space. The process took about 6 months from concept to completion. We were involved in the production every step of the way from the writing to casting, filming, editing and building the website and game.


What are your thoughts on Transmedia and the interactive cinema?

Transmedia is defined best by Jeff Gomez as:

the art of conveying messages themes or storylines to mass audiences through the artful and well planned use of multiple media platforms…. The kids born in the 80’s and 90’s grew up with narrative jumps across different media, and they’re just now starting to control the advertising and media industries. Television and the Internet are everywhere, and they’ve changed they way we consume media, too. With more entertainment options available, people have self-selected into different niches, so brands and stories are increasingly driven by a hardcore fan base.

Read more about Transmedia’s rising popularity here at PSFK .

The popularity of Transmedia is very exciting for us because that’s exactly the kind of experience we want to provide. We want to get the user really involved in the experience and engage them on many levels and many mediums. Hopefully it will give people a deeper appreciation of the narrates as they are able to engage longer and participate in multiple formats. Of course, it’s always fun to sit back, sip your coffee and just be along for the ride but we’re really excited about people leaning forward and getting involved.


Who seems to be doing it well so far?

The entertainment industry as a whole is doing a good job of telling their story across multiple platforms. They’re able to give viewers a richer experience by developing characters, revealing interesting subplots and sometimes creating whole new worlds that allow viewers to keep the story alive. One of the greatest examples right now is via James Cameron with Avatar. You can tell by it’s success across so many platforms (3D film, interactive trailer, website, games on every platform, social networking) that this is really where the future is headed.

Bank Run


Can this be a revenue channel?

For brands, the challenge has always been to build awareness and recognition with any form of content created. Transmedia just opens up new and innovative avenues of communicating your values and developing a stronger emotional attachment with your audience. As far as monetization goes for Bank Run, we did not necessarily build it with this in mind. We could have shopped it to a brand for sponsorship or product placement, but we wanted to execute it with our vision.. fast.

The gateway to experience is the website and once the users are down the path of watching the movie and learning the characters, they are moved to iTunes to continue the experience on the iPhone platform. There can be monetization with the iPhone game, but we kept the app price low, wanting to make sure that our audience could engage at different levels across all platforms with low barrier to entry.

In the end, this is still content distribution and monetizing that is a challenge for all. Our goal is to provide value across multiple platforms, allow participation and make sure our story evolves as it moves across the media types. For brands who get all three of those things, we definitely think this can be a revenue channel for that content and even something larger that you are promoting, such as movie sales.

Let us know what you think and be sure to check out the BankRun experience by starting at the site.

SilkTricky : Digital Reel

The latest reel from the crew at SilkTricky featuring work for Coca-Cola, Old Spice, Newcastle, Taco Bell, Nike and more.

“An explosive roller-coaster of adrenaline-fueled excitement packed with pure dynamite thats been covered in gun powder!!!!”

SilkTricky : The Outbreak Movie

Who hasn’t watched a horror film and yelled out at the characters, “Don’t do that!” With “The Outbreak,” viewers can stop yelling — and start screaming in the characters’ bloodied shows.

This choose your own adventure style interactive film allows viewers make decisions for the characters with immediate results. At certain points in the movie, users are prompted to make choices which determine their survival.

The film was written, directed and produced by the team @SilkTricky, who also developed the website. The self-funded project, which launched in September of 2008, received immediate attention and brought up a whole new topic around how popular independent films continue to search for monetization alternatives in the face of being a success, and costing thousands of dollars for bandwidth and hosting.

“Immediately, we got a lot of recognition, just in the US and overseas. We were not aware of how much this kind of genre, the zombie genre, there are so many followers of it that were just starved for this type of content, and we had no idea. We were being picked up by so many really cool horror sites.  And people started blogging and talking about the site, and it just kind of blew up because initially we just launched it, you know, we did a soft launch to our friends and family and said, look at our little project, and then people [through] word of mouth started checking it out.”

From Jawbone.tv Interview

It was the entertainment Internet fully realized. They built it – built something pretty awesome, that is – and people came in droves. But they didn’t come without a price.

Eight months after launch, the project is no longer available for mass consumption – minus a dinky YoutTube version.The reason: bandwidth costs.

See Lynn Lund interviewed here discussing the approach to creating their own film, as well as monetization strategies and results.

Visit the website and check it out