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Archive for the 'Digital OOH' Category

rehabstudio – Citi Snow Globe

Citi Snow Globe was developed and produced for Publicis Kaplan Thaler who approached rehabstudio with the concept. The Citi Snow Globe allows you to create a unique video of you and your friends frozen in time inside a life-size snow globe at Bryant Park in New York City. 16 images and video are all shot simultaneously to create your frozen moment.

Instead of renting a camera rig, rehabstudio decided to build it themselves, using standard consumer hardware – 16 touch cameras, 2 tablet computers, a router and a laptop computer. They created a suite of custom iOS apps, synchronized to control the experience which enabled the cameras to be controlled remotely across a WiFi network. The software provides full control over the shot, providing the operator with full control over white balance, exposure and focus.

After the shots are taken the images are transmitted to a local server to compile and render the video sequence, encode it to MP4, and deliver a link to the web based, shareable video to the recipient via email.

Check it out.

 

Aarra Agency: rehabstudio
Agency: Publicis Kaplan Thaler
Production partner: TNC Productions
Client: Citi®

Colorfield : American Express

Momentum hired Colorfield to work on the development of a touch-screen experience for their client Amex. The touch-screen-based game, similar to ‘concentration’, allows users to match Amex small-business products and services while trying to beat the clock. The installation debuted at CES in Las Vegas. Winners from each day were given a tablet.

In addition to the main kiosk, Colorfield developed an Android tablet based practice version of the game that allowed players to brush up on their knowledge before playing in front of a live audience on the big screen.

 

Aarra Agency: Colorfield
Agency: Momentum New York
Client: American Express

 

Potion / Perch : Woolite Interactive Display

Potion/Perch created this simple display for the WooliteWashed pop-up boutique in New York City in conjunction with Iris Worldwide. When a visitor first approaches the display, two Woolite bottles sit on the table, surrounded by an animated background of bubbles that respond to the wave of one’s hand. Visitors are instructed to “TOUCH CAP”. Upon doing so, four colorful bubbles rise up from the bottom of the display, surrounding the bottles. Each bubble asks a question such as “How to Keep your Brights Bright?” When a user touches the bubble, the bubble flips around to reveal the answer.

The interaction, while simple, is effective in that most people who touch one bubble will ultimately touch them all. In doing so, they will spend more time with the product, and will begin to think about the product in a new way, which is the goal of the experience and of the WooliteWashed pop-up store as a whole.

Check it out here.

 

Aarra Agency: Potion / Perch
Agency: Iris Worldwide
Client: Woolite

 

Minivegas : Adidas & the UEFA Champions League

Minivegas took the idea of data visualization and video projection mapping to a new level. With a concept that started out as a projection project and evolved into a data visualization of football fans’ choices via environmental and online triggers, Minivegas created a completely unique and successful event.

Read more here.


Aarra Agency
: Minivegas
Agency: Heimat
Client: Adidas

 

Minivegas : CNN Ecosphere

Working with Stinkdigital and HEIMAT Berlin, Minivegas created a powerful social commentary platform for CNN and the COP17 climate change conference in Durban. Any time someone tweets with the hashtag #COP17, the Ecosphere will add it to a tree representing that specific topic or discussion, making the most popular topics the biggest trees. After a few weeks of collecting tweets, the piece will be shown in Durban as an installation that renders the site as a 3D holographic image.

The entire site is built in WebGL/HTML and harnesses Minivegas’ incredibly powerful and flexible Atlantis platform.

View the site here: http://cnn-ecosphere.com/ and get a behind the scenes look at the installation here.

In addition view the full case study here.


Aarra Agency: Minivegas
Client: CNN
Collaborators: Stinkdigital/HEIMAT Berlin

Uncorked Studios : Sprint Times Square

As part of their Unlimited Data Everything campaign, Sprint wanted to create digital connections to Times Square through animated billboards and mobile devices. Uncorked Studios partnered with Goodby, Silverstein & Partners to create the mobile experience. Built around a simple postcard rack metaphor, the site allows users to select their favorite card and send it to a friend via Facebook, Twitter, SMS or email. Recipients would receive a link to the animated postcard. The experience of sending and receiving a card is identical across Android and iOS platforms. To create this level of seamlessness and cohesion was no small feat. Defying traditional convention, this site is only available via mobile devices.

View the mobile website (Best viewed on a mobile device)


Aarra Agency
: Uncorked Studios
Client: Sprint
Ad Agency: Goodby, Silverstein and Partners

Minivegas : Heineken Starvision Installation



Working with Sid Lee and Heineken, Minivegas created a groundbreaking experience that sought to turn what’s traditionally a one-way conversation of artist to audience, into an interactive and dynamic experience for everyone involved. Built upon Minivegas’ super high definition and beautiful software platform Atlantis, users are able to Tweet and email photos/text to massive display screens, where the content is then transformed into 3D responsive soundscapes.

Woven between all of this is a consistent Heineken tone and brand message, that creates a cohesive mashup of advertising and user generated content. By letting users engage and be a part of the show, it’s lead to huge user involvement and  interaction. Additionally the platform created for this event is extremely portable and scalable, able to be rolled out across any kind of festival, club or interactive website.

Aarra Agency: Minivegas
Client: Heineken International
Agency: Minivegas/Sid Lee

Potion : NOVIY Interactive Restaurant

Cast in solid concrete, the 20 interactive tables and 40 foot interactive bar, exist at the center of the NOVIY experience. An experience that looks to take dining to the next level of interactivity and fun. The tables and bar are one of four interactive installations at the center of this 2,500 square foot restaurant and lounge located in Moscow.

The tables are 100% interactive, combining games, ordering food/drink, messaging other guests and a host of other secrets and fun activities. In fact, as the meal transpires, the tables begin to evolve, showing cracks, fissures and other subtle touches of nature, giving a unique experience every time.

It’s a groundbreaking installation that looks to not only bring beauty and entertainment to the dinner table, but to also provide a large dose of social fun and exploration.

Aarra Agency: Potion
Client: NOVIY

Welikesmall : Course Curator

Welikesmall partnered with Momentum Worldwide to build a first of its kind experience for the 2011 U.S. Open. They created three key digital experiences. The first was a six screen seamless media wall. WLS built motion graphics that told the story of the experience through eight informational videos. Additionally, WLS dynamically pulled current weather feeds, and a rolling leader board.

The cornerstone of the experience was what WLS affectionately call the Course Curator, a heads up dashboard system accessed through an RFID card on a lanyard. Start by creating a fully custom profile or pick from one of our pre-created packages.  Then, simply scan your card at any select location on the golf course and get instant access to the players you choose to follow, news that’s curated for you, detailed directions around the course, tweets and a whole lot more. When you’re done head over to the printing station and print your daily schedule and player information. Not only do you get a beautiful takeaway from your day at the US Open but you also get a handy quick reference that is refreshed all day long.

Finally, WLS built an interactive history kiosk for the USGA. It told the story of the presidents, golf, and created a timeline of events to witness how they are implicitly intertwined in US politics.  Videos, photos, a data visualization of presidential handicaps and more rounded out the experience.

Aarra Agency: Welikesmall
Ad Agency: Momentum Worldwide

Lollipop : American Express OPEN – Media Wall

Lollipop worked with Momentum New York to develop a media wall for their American Express OPEN client. The media wall was featured at the New York Times Small Business Summit.

The media wall project involved creating an animated multi-screen installation. The core of the media wall was a Ruby-on-Rails back-end integration component with ‘ Poken‘, a ‘social business card’ that links a physical device called a Poken with an online network. Conference attendees were each given a Poken for networking purposes – by touching two of them together, business and contact information is shared. When connected to a computer, the Poken transfers the information to an online social business network. An AIR application on the front-end connected with the Poken back-end and displayed real-time updates showing how many connections each attendee made.

The media wall also integrated with Twitter and Foursquare check-ins, giving a real-time view of who was attending and what people were saying about the summit.

View more photos of the work here.

Aarra Agency: Lollipop
Client: American Express OPEN
Ad Agency: Momentum New York

Lollipop : American Express OPEN – TouchScreen Installation

Lollipop worked with Momentum’s New York team on an installation for their client American Express OPEN at the NAB (National Association of Broadcasters) conference. The installation featured a game of concentration, pitting conference attendees against each other complete the game in shortest amount of time possible.

They developed a system that allowed the game to show on two screens simultaneously – the player’s screen showed all of their personal info and allowed them to provide more details with an on-screen keyboard. The audience screen showed the game board and high score board only, keeping the player’s personal information private.

View more photos of the work here.

Aarra Agency: Lollipop
Client: American Express OPEN
Ad Agency: Momentum New York

 

Minivegas Joins Aarra

 

With the addition of Minivegas to our portfolio, Aarra takes another step out of the browser and into physical interactivity. Minivegas is an award-winning multidisciplinary studio — a powerhouse collective of live-action, VFX, and technological masters.

In addition to shooting and directing industry-recognized spots, Minivegas uses their own proprietary software, dubbed Atlantis, to create compelling and immersive physical brand experiences, such as their Kinect installation for Heineken’s “Light Up the Night” STR bottle launch and their real-time audio-reactive installation at the Redbull 3D Soundclash.Works such as the app to design your own cover of Creative Review’s annual issue, or their ground breaking real-time interactive station IDs for S4/C have established Minivegas at the forefront of interactive innovation, artistry, and story-telling.

Read more »

Minivegas : Heineken “Lightstreaks” Kinect Installation



Heineken asked Minivegas to help them “Light up the night” for the launch of their new STR bottle. The bottle debuted along with Minivegas’ installation back in April at Salone Del Mobile, a prestigious design fair, in Milan, Italy.

This installation, one of many Minivegas will create for Heineken this year, is a Microsoft Kinect based light piece that responds to the movement of a user or the actual Heineken STR bottle itself.

Various predefined animations such as the Heineken star can be triggered if a user strikes a certain pose. 6 people can actively engage with the mirror at once. The “light streaks” are back-projected on a huge interactive mirror in real time.


Aarra Agency: Minivegas
Client: Heineken
Location: Milan

Minivegas : Red Bull 3D Soundclash

Minivegas collaborated with onedotzero industries and the illustrious Company on creating audio responsive visuals for the Red Bull Music Academy 3D Soundclash featuring music from record labels Warp and Ninja Tunes. The Soundclash was a rare music event held in the Royal Albert Halls basement.

MINIVEGAS worked together with designers Quayola and Thomas Traum and programmers Field to bring the 30-minute sets using Illustrious Company‘s immersive 3D sound system to life. Check out the video above for the background on the technology behind the project, and to see the 3D sound in action.

Aarra Agency: Minivegas
Client: Redbull & onedotzero

Minivegas : Natural History Museum of London Dataviz



Biodiversity is one of the 2 installations that Minivegas were asked to create for the Natural History Museum in London for their new Darwin Centre.

Biodiversity examines the relationships between all living things via a real-time, randomly generated and ever-changing visualization of the evolutionary Tree Of Life. Infinite species – that are alien, yet familiar, and inspired by our own plant and insect kingdoms and the natural rules that govern them – are born from the Tree and brought to life before the viewer using state-of-the-art 3D graphics. The installation conveys the vast scale and beauty of the biodiversity umbrella.

Minivegas used existing data that the museum’s researchers have gathered from real life to build a computer generated universe. Because of this, these taxonomic or phylogenetic trees can be vast, and it was important to convey that scale.

Aarra Agency: Minivegas
Client: The Natural History Museum of London and onedotzero

Potion : Los Angeles Museum of the Holocaust

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Potion played an extensive role in the reshaping of the newly constructed LAMH.

Working directly with the LAMH as well as a few partners, Potion designed and developed the interface and the hardware behind the revolutionary new audio guide system, the touch and information displays located in different sections of the space, as well as the interactive touch table (shown above). The table provides access to over 20,000 cross-referenced images that bubble up in a physical simulation of papers floating in water. Visitors can touch items to read more about them, zoom into photos, and search for related imagery in the database. A full case study is in the works. The museum is now open. If you are not in the area, take a virtual tour here.

Client: Los Angeles Museum of the Holocaust
Aarra Agency: Potion

Uncorked : Nike Chalkbot

Uncorked Executive Producer Marcelino Alvarez reprised his role last summer as producer for the revolutionary Nike Chalkbot. “A combination of event, digital and social media,” Uncorked describes it, “the Chalkbot pushes the limits of technology and advertising.”

While being towed by an SUV, the Chalkbot takes messages sent to it by social media users around the world and sprays them in Livestrong-yellow chalk dust onto the pavement.

Marcelino produced the Chalkbot’s debut in 2009 while serving as Executive Interactive Producer at Wieden+Kennedy, and the beast returned in 2010 for Lance Armstrong’s last jaunt in le Tour. In addition to producing the event, Marcelino also oversaw the digital advertising, the Facebook application, and an iPad application that was used on the ground to procure local messages in French and English.

We grabbed Marcelino to bug him for a souvenir, but wound up talking about kicking up real-world dust in digital marketing instead.

How does the Chalkbot work?

First members of the public submit messages to the Chalkbot. There are lots of ways to do this. One is via twitter or the Facebook app. There were banners that lived in various partner sites. In 2009 we had ability to SMS a message. Those messages are screened by a profanity filter, reviewed in several languages by interns, sent into a queue, downloaded in France, and finally transferred to the bot via USB.

The Chalkbot then prints the message in its custom font, we take a photo of the message, tag it with timestamp, associate original message with image, send and it back to the cloud. The person who sent the message is notified by tweet or email with a link to the photo.

How long did it take to create?

We had 6 weeks to fabricate the hardware from the ground-up, build all the software, and build the backend that allowed the messages. Of course all this was being done across really awful Internet connections that were nowhere near broadband speeds. We really had to push, even just physically. I kind of equated it to being on tour with a band. Minus the sex, drugs, and rock ‘n’ roll.

Sounds like fun.

On the whole it was an amazing experience. Here we had a machine that was not at all an established technology, and something that had never really been done on this scale before. It was in a foreign country, and it was part of a bigger campaign celebrating Lance’s return after a three-year hiatus. So there was a lot going on.

We got to essentially graffiti the entire French countryside for a month. It really sat on the fringe of anything I’d done in my life before.

What was the biggest challenge?

It’s difficult to pick just one. While we had tested the machine out in Pittsburgh, we were really pushing it into untested territory every day. We were dealing with incredibly hot temperatures, which — when combined with the frequent starting/stopping of the machine while we closed off road segments — led to lots of nozzles clogging.

Between stages, we were driving it through narrow mountain passes atop of a flatbed trailer, which was extremely dangerous. We were also printing at really high altitudes that we had not tested against. Any number of these factors could have caused massive mechanical failures, and while we were fortunate to not have any, even the simplest of mechanical issues would have caused massive delays to our production schedule. It’s not easy to find Chalkbot parts in the middle of France.

Add to this the fact that we were printing each day right before the cyclists would pass through, the drama of Lance’s return to professional cycling, a rigorous travel schedule through foreign countries with little or no sleep, and you have the recipe for one of the most difficult productions ever.
Any particular moment that sticks in your memory?

We were printing one day in a small town about 100 miles outside of Paris, and this van pulled up, full of Slovenian kids. Maybe 20 of them. They were all decked out in Livestrong gear and started shouting to us, waving the Slovenian flag.

It was particularly amazing because Nike didn’t have presence in Slovenia, and here they were yelling, “Look, it’s the Chalkbot!”

It turns out one of their friends had a girlfriend with cancer during the Chalkbot’s run in 2009. He sent a message to the Chalkbot and gave the picture to his girlfriend, and they said it really helped her get through it.

“Livestrong for us is like armor,” they said. “You wear it, and you can get through anything.”

It was a perfect example of how an experience between one person and a brand can explode into an experience between 20 people and a brand. Especially now, when I hear people talking about how such and such a banner reached so many eyeballs, I have to ask: how deep was that connection?

See the Chalkbot in action (and Marcelino, too) at UncorkedStudios.com.

Client: Nike & Livestrong
Aarra Agency : Uncorked
Partner Agency :W+K

Welikesmall : The iPod Wall

The ipod wall originated as a proof of concept based on a few ideas floating around client-side.

This is a video showing the build of the Welikesmall iPod wall. It was made from 20 iPods over the course of about three weeks in our spare time. Tasks included building and designing the wooden box, programming an iPhone application that runs off the Game Kit framework, hacking a USB hardware fan together, developing a Python / Django web server application, and designing a quick UI. To keep the wall constantly powered we used a Cambrionix B2 USB powered hub. 

Our current iPhone Application allows for 4 different modes, a screen saver mode, a full image split mode (the controlling iPod looks for an image and then the server executes a script to split that image among all 20 iPods), a single image grid mode (the controlling iPod tells the server to give a random image to each iPhone), and a hybrid mode which displays all three. In addition, the server is always checking to ensure that each iPod is synched.

Future releases will allow all sorts of external user interaction.

Welikesmall enjoys developing on the iOS platform and looks to designing and developing many more apps that run on the iOS devices. We are looking forward to see where this platform goes not only on the software side, but also how will the hardware evolve.

Potion : US Holocaust Museum





Potion created “Eyewitness to Genocide” to mimic the urgency of an emergency response center, arming visitors to the United States Holocaust Memorial Museum with resources to take action against genocide.

As visitors enter the centerpiece of the museum’s newest exhibit, they are pulled into action by twenty-five overhead screens sharing eyewitness testimonies. Visitors may then approach the grand-scale wood table that serves as a resource and storytelling platform.

The overhead screens provide an ongoing human soundtrack with each screen corresponding to a person who has experienced genocide. The stories, drawn from the museum’s collection, are not only from survivors, but also perpetrators, activists, and others involved, creating an intricate narrative for visitors.

Below the screens, visitors can take their first action towards ending genocide by touching the dynamic interactive table. A sweep of the hand pulls up background information, documents, and photographic evidence bringing visitors face-to-face with the people of Bosnia, Rwanda and Darfur. Potion designed the table to foster shared experience, allowing up to twelve visitors to open stories at the same time, with even more reading on. To encourage sharing and reflection outside the museum, Potion created an interactive paper bookmark, allowing visitors to save and share their most moving stories via a customized exhibit website.

This multi-media installation is centered in an exhibit designed by C&G Partners in coordination with Small Design Firm.


Aarra Agency: Potion
Client: United States Holocaust Memorial Museum
Location: Washington, DC
Type: Interactive Table, 2009

Potion : 2010 Fast Company “Most Innovative Design Company”

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Potion is No. 8 on Fast Company’s “Most Innovative Companies” in the Design sector. They are honored in a distinguished list of design firms, which includes Ideo, the Rockwell Group, Pentagram and Frog Design. Check them out on page 103 of the March 2010 issue.

See the list online.

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